Made with PLEXUS - a generative particle plugin for aftereffects.
Basic interface: Modular workflow.
Layers : AE lights or 3D layers (Nulls)
Paths: Masks, you can have multiple masks and assign them to different groups.
OBJ: import 3D obj files.
Primitives: Cube or Sphere.
Instances: Other layers with Plexus on them.
Noise: Randomize Plexus
Spherical Field: deform plexus from a sphere shape
Container: constrict plexus into a cube or sphere shape
Transform: rotate or position plexus
Color Map: applies a colour map to points/lines/tris/facets
Shade Effector: relight/shade to points/lines/tris/facets
Maximum Distance: The Distance Between any two points until which the line remains solid, i.e. the line won’t start fading until this distance.
Fade out Distance: The distance after the Maximum distance, until which the line gradually fades out to zero.
1. Text as Mask.
4 X ‘O’ characters. Change paragraph to Centred
Add Plexus with Path Object.
Add a Tracking expression to type. Tweak Maximum distance for effect.
Replicating in z space and keyframing Maximum distance is how I created the opening scene:
Starglow on top adjustment layer to give blue glow.
Sequencing various precomps in Additive mode. gives the infiinite flythrough.
2. Masks and drawing lines between different groups
Create two masks, assign each to a new group.
Make sure you name each mask accordingly in the comp and that it matches in the plexus naming.
Make sure ‘Draw Lines Between’ Different Group is selected.